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Assignment Three - 

Environment Creation

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Creating a digital world in Unreal Engine consolidates and applies a broad range of environment design skills within a real-time production context.

Sculpting terrain, integrating foliage, and designing water features develop spatial awareness, compositional techniques, and an understanding of how natural elements contribute to visual storytelling.

Assignment Two - 

Environment Planning and Terrain Milestone

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Planning an environment prior to construction supports world creation with clarity, intent, and spatial logic.

Early blocking using basic sculpting tools and primitive meshes enables experimentation with scale, composition, and navigation without the distraction of final detail. This iterative approach promotes critical evaluation of layout, pacing, and environmental storytelling, allowing design challenges to be identified before committing to complex assets or systems.

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Assignment One - 

Creating Believable Worlds

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Studying natural phenomena through terrain creation builds a strong foundation in environmental realism and procedural design.

Referencing real-world imagery and digitally replicating geological features supports the development of observational accuracy and the translation of complex forms into functional terrain systems. This process deepens understanding of how erosion, elevation, and material variation contribute to believable landscapes.

Term Three - Worldbuilding

Project type
Game Worldbuilding

 

Developing environments using digital tools and software is a crucial component of newly democratised virtual production workflows. This capability enables rapid execution of creative intent through intuitive digital pipelines with minimal financial overhead.

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In World Building, environments are explored within an online studio, drawing from media and natural references. This includes analysis of environmental features and the technical parameters defining them. The sculpting and texturing processes required to construct complex landscapes are examined, alongside the implementation of lighting, effects, and atmospheric elements. Attention is maintained on technical constraints and opportunities for optimising digital outputs.

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Assessment focuses on understanding the parameters that enable and constrain realistic environment recreation within game engines, the production of landscapes and fully realised environments, and the rendering of these assets into video sequences. Evaluation also considers the ability to articulate design decisions and demonstrate incorporation of peer and industry mentor feedback into creative outcomes.

Date
September - December 2025

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