
Environmental Planning and Terrain Milestone
Planning an environment before building it allows you to approach world creation with clarity, intention, and spatial logic. Blocking out with basic sculpting tools and primitive meshes supports early experimentation with scale, composition, and player navigation without the distraction of final detail. This iterative approach encourages critical thinking about layout, pacing, and environmental storytelling, helping you to identify design challenges before committing to complex assets or systems.
1. An annotated layout sketch
2. A visual guide using reference images from cross-cultural sources and professional examples
3. A prioritised task list
4. A mapping of design decisions against supporting design theories and principles
5. A production plan with estimated durations and sequence of production











